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Matchmaking Fail, the system is obviously broken : DotA2
Lord Fairhaven Afficher le profil Voir les messages. This is a serious problem. I have accepted and connected to every.
On the third time today i've been prevented from matchmaking for 24 hours. I have 17 hours left. I have offered the community so much of my money just to be treated like this? I thought declines were prefered over in game abandons?
Fix: Dota 2 can’t connect to match
I've never had this punishment before. Chronos Afficher le profil Voir les messages. There's a couple of reasons. One is probably the more obvious one: Depending on his MMR, each queue can be anywhere from 3 to 7 minutes, and when a game is declined he just made 9 other people wait again. If his game fails to load, they're also once again sent back to queue.
For him it's no problem, but for others it can be frustrating. Imagine if there wasn't a penalty. The same person who declines or fails to load will keep on joining queue and they may continue to fail to join a game. Since matchmaking determines matches partially based on when people being searching for games, the same people who failed to play a game due to that one person may all be matched together again because they were sent back to queue relatively at the same time.
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I know of a case where a person couldn't play a game for an hour because he kept on getting matched with the same person who failed to load at the beginning of the game. You can probably imagine how angry that person got.
Dota 2 reports
Putting a delay makes it so those who will accept matches and load normally can avoid those who decline and fail to load. The second problem is due to people who boost their MMR.
Because of the fact that people who begin to search games at the same time are more likely to be matched into the same game, there were people who decided to exploit this behavior. They would have alternative accounts and their main accounts do the search at the same time.
If the "accept" game appears on both accounts at the same time, then they would accept, otherwise would decline and try it again. If they get into the same game, they would accept. When the game loads, they check to see if their alt accounts were on the opposite team. If not they would shut down the game and fail to load and repeat the process over again. If the fake accounts were on the opposite team, they would then play and proceed to feed the fake accounts' heroes to their main accounts' heroes.
So then there was the problem of random feeding in a game due to fake accounts and people who wanted to "be good" without actually being good. That ruined games for many people because the only way they can avoid those games were by abandoning or wasting their time playing the matches.
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